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Gadget-Bot

Gadget-Bot

Its foundation is on the belief that quality and attention to detail stands above all else. Its vision is that story is the nucleus in which every other piece of the production enhances and revolves around. Gadget-Bot Productions thrives on creating immersive stories and expansive worlds in the many forms of art. From virtual reality game Kaidro: The Awakening, to film such as Momentum, and concept designs for the entertainment industry. The heritage of Gadget-Bot stems deeply from concept design for film, commercials and games. Clients have included Sony Animation, Universal Studios, Prologue, Mirada, Rhythm and Hues, Red 5, Gearbox and Activision's Treyarch. Several works for films include concept design for Guillermo Del Toro'sPacific Rim, Gavin Hood's Ender's Game, Marc Webb's Spiderman 2 and most recently Colin Trevorrow's Jurassic World and HBO's Westworld. AAA games include Activision's Call of Duty: Black Ops 3 and Infinite Warfare, as well as Gearbox's Borderlands 2. In publication, Gadget-Bot has contributed to several of Scott Robertson's Design Studio Press books. A handful of paperbacks include: Nuthin' But Mechand Nuthin' But Mech 2 and Scott Robertson's educational books: How to Render: the fundamentals of light, shadow and reflectivity.

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About Gadget-Bot

Founded

2011

Estimated Revenue

$1M-$10M

Employees

11-50

Category

Industry

Entertainment

Location

City

San Gabriel

State

California

Country

United States

Tech Stack (44)

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