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Solid State Networks

Solid State Networks

Solid State Networks was founded in 2005 to solve specific problems facing the then nascent online game industry. At that time, cost of delivery and download abandonment were two obvious pain points for online game publishers. Pricing for CDN was in the $.75-$1.00 per Gigabyte range and games were just starting to exceed 1 gigabyte in size. Our first product was a download manager that improved the end user experience for players downloading while incorporating sharing of end user bandwidth (P2P) as a way to dramatically reduce game delivery costs by up to 50%. In 2008 we took note of the critical role that game updates (patches) played in the business models of online games. Developers were pretty much left to design and develop their own solution for this problem, which required significant time and development resources that otherwise could have gone into making their game. We released the industry's first commercially available integrated patcher and launcher in 2009. Our goal is to evolve DIRECT to meet the needs of our customers and the expectations of their players. We have had the privilege of working with some of the finest game studios in the world and we are grateful to have had their feedback and input which has been crucial to our product development. Solid State Networks is made up of people who love games. We love to play them and we love to experience the amazing technology breakthroughs that make those games even better. We understand the joys and pains associated with online games. That's why we strive to find ways of getting games ready to play more efficient, engaging and even fun for the player.

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About Solid State Networks

Founded

2005

Estimated Revenue

$1M-$10M

Employees

11-50

Category

Sector

Information Technology

Industry Group

Software & Services

Industry

Software

SIC Code

73

NAICs Code

541

Location

City

Phoenix

State

Arizona

Country

United States