Ex Machina
Ex Machina was founded in 2001 with an original focus on multiplayer games for web, and one year later, for mobile as well. In 2004 we offered the first SDK to help developers create multiplayer games, and in 2007 created the first second screen play along apps. We've also pioneered a social mobile games community platform. Since 2009 the company focus has been exclusively on second screen. A more extensive description of our history is included below: We founded Ex Machina in 2001 to develop realtime multiplayer games that ran on websites. In 2002 we created a real time mobile multiplayer game, the first ever in Europe. And in 2004 we introduced Deus, an SDK for game developers to add multiplayer features and licensed it to games companies such as Taito, RealNetworks and G-Mode. We've always done projects with TV companies, helping them to turn TV shows into online and mobile games, and had some big hits with multiplayer trivia quizzes. By 2006 we figured the time was right for a new idea: playing along with TV shows over the internet, using laptop or mobile phone. We built the technology, ran some pilots and exhibited at big TV trade shows like MIPTV. But there was no interest in second screen.
About Ex Machina
Founded
2001Estimated Revenue
$1M-$10MEmployees
11-50Category
Location
City
AmsterdamState
Noord-HollandCountry
NetherlandsEx Machina
Find your buyer within Ex Machina